How to Play
Learn Action Buttons, Continue/Edit/Retry tools, Undo/Redo controls, and gameplay settings in Questsmith.
Action Buttons
Take a Turn: Do, Say, Story, or See
Questsmith is a roleplay experience, so use Take a Turn to give your character actions in the input box.
- Do: Have your character perform an action.
- Say: Have your character speak what you type.
- Story: Add your own narration so the AI responds to your custom direction.
- See: Ask the AI to generate an image in the middle of your adventure.
TIP: The AI usually responds best when you include specific details, so try to write exactly what you want. If you simply type > You go in., no matter what context came before it, you may give the AI too much creative freedom when deciding what should happen next. This applies to every input mode.
Continue
Use Continue to generate another output without taking a turn yourself.
TIP: You can also edit AI generated text or add your own writing to an AI output by clicking the text block, making your changes, and then using Continue to have the AI generate more story from your edited version. This is explained more in Edit.
Edit
Edit lets you directly change previous inputs and outputs. Click an entry in story text, make your changes, then click outside the entry to commit.
Editing is useful when you or the AI made a mistake, or when you want cleaner style and continuity.
- Fix names and timeline consistency.
- Add or remove events to improve coherence.
- Adjust phrasing and grammar for tone and clarity.
Tip: The AI does not know an edit happened. It treats your edited text as the canonical story, so good edits immediately improve future outputs.
Retry
Use Retry to have the AI generate a different version of the latest output. Retrying multiple times creates a Retry Stack that lets you choose between different generations. You should use Retry whenever you feel the latest action from the AI derails the story, is incoherent, or you just think the AI can do better.
Note that Retry counts as text generation, just like hitting the send button, so if you are using credits, retrying will also cost you. The AI is not always perfect, so try not to aim for a perfect response every time. If it is mostly satisfactory, consider editing the finer details yourself, or just move on.
However, if after several retries, the AI is still producing unsatisfactory results, you should consider going back and editing the last action or two, or typing in the first few words of what would be an acceptable response for the AI to work from.
Erase
Erase removes the most recent action, whether it was yours or the AI's.
Erasing counts as an action and can be reverted with Undo and Redo.
Tip: You can erase multiple actions at once by jumping to an older point and using Erase to Here.
Undo
Undo goes back one action at a time and can be clicked repeatedly to go back many steps.
It is useful when output is incoherent, repetitive, or simply not the direction you want.
Tip: Undo history is session-scoped. After refresh, you may lose undo history, but you can still use Edit and Erase.
Redo
Redo restores the latest action that was undone or retried to its original position in the history. This can be clicked multiple times, until there is nothing left to Redo.
Settings
Adventure Tab
The Adventure tab contains text components to move your story forward, store key information, and customize your adventure card.
- AI Instructions
- Story Summary
- Plot Essentials
- Third Person Toggle
- Author's Note
If a component is missing, scroll down, click Add Plot Component, and add it.
The Story Cards tab shows existing cards and lets you create more. In Details, you can change image, name, description, tags, visibility, and rating, and import cards from another adventure.
Gameplay Tab
The Gameplay tab includes advanced controls for model behavior, memory, safety, testing, and accessibility.
- AI Models: Switch generation model and speed boost eligible free models.
- Memory System: Set context length and toggle Memories/Auto Summary.
- Model Settings: Tune internal generation parameters.
- Safety: Choose Safe, Moderate, or Mature filtering.
- Image Generator: Select image model and see credit cost.
- Testing and Feedback: Toggle experimental options and inspect context/output diagnostics.
- Appearance: Theme, accessibility, text animation, compact action buttons, and input behavior.
Menu
The flame icon in the top-left opens the game menu.
- View the currently active adventure and invite players.
- Change your display name from the player list menu.
- Check scales and credits.
- Exit the game.
If Third Person is enabled, your chosen name can replace first-person phrasing in Do/Say actions.