New Player Guide
A complete overview of the tools Questsmith provides to improve your adventure.
Welcome to Questsmith! The following is a general overview of the basic concepts and tools provided to improve your Adventure experience. One of the best ways to learn is by playing — you may just want to read the Action Types section and try it out. All ways of learning are valid!
Action Types
Actions are the method by which you send prompts to the AI, which then generates a response and helps you craft your Adventure.
Take actions (which can include saying things). The AI will add "You" to the front of your input and convert text to second person.
Say something. Formatted as: You say "Prompt". The most straightforward action type.
Extremely free form. Type what you want with minimal formatting. Adds a single space in front of the prompt.
The AI will attempt to generate an image of what you describe. Does not impact the narrative — just for you to enjoy.
Context
Context is essentially how much the AI can remember at once. More tokens = more coherent stories.
Maintaining a cohesive story will take some effort. Manage key details manually.
The story starts to feel more cohesive, but you may still want to manage some information.
Comfortable. Intervention is rarely needed, even in longer Adventures.
Stores over 100 actions of raw text. You will almost never need to think about it.
Stores well over 200 actions. Entirely unnecessary, but quite nice.
Which Model Should You Use?
All models have a use case, but many stand out for personal preference and specific playstyles. Models broadly fall into two categories: Small and Large. Visit the Pricing page for a detailed breakdown of available models per tier.
Plot Components
A broad overview — each component has many unique uses beyond what is described here:
- AI Instructions (AIN) Programming the brain of an author.
- Author's Note (AN) Providing feedback on the type of story and writing style you want.
- Plot Essentials (PE) Short-term memory — always in context.
- Story Cards (SC) Long-term memory — not always in context, but surfaced when relevant.
Memory Bank
The Memory Bank extends the value of your context by creating condensed packets of information that summarize chunks of your story, then selects the most relevant memories to put into context at any given time.
Scripts
An advanced way to alter your Questsmith experience. Their effects range from generating Story Cards to simulating dice rolls. Scripts can only be added to a Scenario by the creator — they cannot be added to an ongoing Adventure unless you own the Scenario.