Reference Glossary
Important Questsmith terms and features explained in a quick reference table.
Important Questsmith Terms and Features
Use this glossary as a quick lookup while creating or playing adventures.
| Term | Definition |
|---|---|
| Action | Individual entries in the story, created by you, the AI, or another player. You can edit or undo them individually. Comes in Do, Say, Story, and See. |
| Adventure | Individual play-throughs of Questsmith, also referred to as a game or story. Learn more about Adventures. |
| AI Instructions | A list of instructions and rules for the AI to follow when writing your story, sent as its own system prompt, separate from any other context. Also called AIN. Learn more about AI Instructions. |
| Author's Note | A small amount of text added at the end of the context to control style, themes, and pacing. Sometimes abbreviated as AN or A/N. Learn more about Author's Notes. |
| Context | Text the AI uses to generate responses. |
| Credits | Questsmith's premium currency, given out monthly to subscribers and sometimes as compensation. Learn more about Credits. |
| Context Engineering | The art of creating context that is specifically made with the AI in mind. |
| Current Context | The part of the story the AI can currently access. |
| Input | Text that you send to the AI, such as an action, a starting prompt, or an out-of-story command. |
| Memory Bank | A collection of events that have happened in your story, automatically recalled when relevant to keep consistency. Learn more about Memory Bank. |
| Model Settings | Options for how the AI generates responses. Includes response length, temperature, TopK, TopP, and penalties. Learn more about Model Settings. |
| My Stuff | A collection of your Adventures, Scenarios, and Worlds. Learn more about My Stuff. |
| Output | What the AI generates in response to your context and input. |
| Prompt | A block of text made to start an Adventure, usually the beginning of a Scenario, World, Quick Start, or the first thing you type in a custom game. Learn more about Initial Prompt. |
| Plot Essentials | An editable field used by the player to describe and track essential information, such as main character details. Learn more about Plot Essentials. |
| Scales | Questsmith's soft currency. It can be collected through daily login rewards or received as tips from other creators. It can be used to speed up free models or given to other players as gratitude. Learn more about Scales. |
| Scenario | A template for starting an adventure, usually containing customized fields. Typically made by other players and found on the Discovery page. Learn more about Scenarios. |
| Scripting | Program code written in JavaScript that makes changes to the text as an adventure is played. Learn more about Scripting. |
| Story Card | Contextual, limited-time information about something specific, only brought into context when its trigger is mentioned in the story. Learn more about Story Cards. |
| Token | Numerical values corresponding to words, parts of words, and phrases, used by the AI to input and output text. Learn more about tokens. |
| Triggers | Words placed under a story card to determine when it is activated. Example: if a card is for Joe, setting trigger to Joe will activate it whenever Joe appears. Triggers should be words the AI will naturally use. |
| World Lore | The collection of every story card currently triggered in your adventure. For example, if Joe, Jack, and Jack's House are triggered, they appear together under the World Lore header. |