How to Play
Learn Action Buttons, Continue/Edit/Retry tools, Undo/Redo controls, and gameplay settings in Questsmith.
Action Buttons
Take a Turn: Do, Say, Story, or See
Questsmith is a roleplay experience, so use Take a Turn to give your character actions in the input box.
- Do: Have your character perform an action.
- Say: Have your character speak what you type.
- Story: Add your own narration so the AI responds to your custom direction.
- See: Ask the AI to generate an image in the middle of your adventure.
Tip: Specific input usually gives better output. A short line like "You go in" can give the AI too much ambiguity about what should happen next.
Continue
Use Continue to generate another output without taking a turn yourself.
Tip: You can edit AI output first, then press Continue to generate from your corrected version.
Edit
Edit lets you directly change previous inputs and outputs. Click an entry in story text, make your changes, then click outside the entry to commit.
Editing is useful when you or the AI made a mistake, or when you want cleaner style and continuity.
- Fix names and timeline consistency.
- Add or remove events to improve coherence.
- Adjust phrasing and grammar for tone and clarity.
Tip: The AI does not know an edit happened. It treats your edited text as the canonical story, so good edits immediately improve future outputs.
Retry
Use Retry to generate a different version of the latest output.
Multiple retries build a retry stack so you can choose between alternate generations.
Retry is still a generation action, so if your model uses credits, retries also consume them.
If multiple retries are still weak, edit one or two previous entries or seed the next line with a stronger starter phrase.
Erase
Erase removes the most recent action, whether it was yours or the AI's.
Erasing counts as an action and can be reverted with Undo and Redo.
Tip: You can erase multiple actions at once by jumping to an older point and using Erase to Here.
Undo
Undo goes back one action at a time and can be clicked repeatedly to go back many steps.
It is useful when output is incoherent, repetitive, or simply not the direction you want.
Tip: Undo history is session-scoped. After refresh, you may lose undo history, but you can still use Edit and Erase.
Redo
Redo restores the most recent action that was undone or retried. Use it repeatedly until no actions remain to redo.
Settings
Adventure Tab
The Adventure tab contains text components to move your story forward, store key information, and customize your adventure card.
- AI Instructions
- Story Summary
- Plot Essentials
- Third Person Toggle
- Author's Note
If a component is missing, scroll down, click Add Plot Component, and add it.
The Story Cards tab shows existing cards and lets you create more. In Details, you can change image, name, description, tags, visibility, and rating, and import cards from another adventure.
Gameplay Tab
The Gameplay tab includes advanced controls for model behavior, memory, safety, testing, and accessibility.
- AI Models: Switch generation model and speed boost eligible free models.
- Memory System: Set context length and toggle Memories/Auto Summary.
- Model Settings: Tune internal generation parameters.
- Safety: Choose Safe, Moderate, or Mature filtering.
- Image Generator: Select image model and see credit cost.
- Testing and Feedback: Toggle experimental options and inspect context/output diagnostics.
- Appearance: Theme, accessibility, text animation, compact action buttons, and input behavior.
Menu
The flame icon in the top-left opens the game menu.
- View the currently active adventure and invite players.
- Change your display name from the player list menu.
- Check scales and credits.
- Exit the game.
If Third Person is enabled, your chosen name can replace first-person phrasing in Do/Say actions.