What are Companions in QuestSmith?
Adventure Awaits
Companions in QuestSmith
QuestSmith allows you to bring a Companion into your RPG Adventure. Your Companion can fight alongside you and react to the decisions and strategies you make throughout the story.
Companion Access
- Companion: Champion subscribers can add a Companion to their Adventure and have them fight alongside them.
- Talk & Interact: Mythic subscribers can directly talk and interact with their Companion.
- Companion Health & Trust: Your Companion's health represents their trust in you. Their health/trust can increase or decrease based on your actions, decisions, and strategies throughout the Adventure.
- Combat Decisions: Making a poor or incorrect combat decision can decrease your Companion's health/trust, while fighting bravely and making effective decisions can increase it.
- Strategic Decisions: Making clever or tricky decisions that benefit you and your Companion can strengthen their trust in you.
- Companion Loyalty: If you make repeated poor decisions while your Companion has a low trust level, they may lose confidence in you and run away, leaving you to face the situation on your own.
Your Companion is an active part of your Adventure rather than a passive character. The way you play, fight, and make decisions determines how much your Companion trusts you—and whether they continue to stand beside you when things get difficult.